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"I got more views in one hour than I got in a month." -Mariano
My friend Scott sent me this TED talk by a 13-year-old unschooler who is hacking his education.
It's worth 11 minutes of your time.
As long as I've remembered, I've wanted to buy a private island. Having a random patch of land somewhere holds almost no appeal, but an island is totally different. An island is like your own little country, with complete control of everything within its borders.
I'd looked at getting an island before. As it turns out, they're not much more expensive than buying normal property. There's a site called Private Islands Online that has a ton of listings, which I'd pored through on many occasions. A problem always arose: the cheap islands are in far away inconvenient spots, and the close islands are all crazy expensive. Buying an island remained a fantasy.
Then, six weeks ago, a good friend of mine sent me a listing to an island in Canada. Wouldn't it be cool to buy an island, he asked? I clicked and was shocked-- Canadian islands are cheap AND close. They may not fit the archetype of the tropical private island, but the climate wasn't why I wanted the island. I wanted to share a miniature country with some friends and see what we could build.
"I am literally 100% on board," I replied back.
CodeCombat is a programming game for learning to code; a multiplayer coding challenge arena for sharpening your skills; a Y-Combinator-funded startup; and as of this weekend, the largest open source CoffeeScript project and a fantastic way to get into open source and game development. Whether you’re a novice programmer wanting to figure out this GitHub thing or an open source guru looking for something to sink your teeth into, check out our GitHub and join over two hundred CodeCombat Archmages in building the best programming game ever.
Yes, we just open-sourced the last year of our lives–all the code, art, and music for CodeCombat–under the MIT and Creative Commons licenses.
“Wait. You’re a for-profit startup, but you’re giving away all of your code? Are you crazy?”
Nope! Closed source may be the choice made by virtually every startup and every game studio, but we believe this is a convention that needs rethinking. CodeCombat is already a community project, with hundreds of players volunteering to create levels, write documentation, help beginners, playtest, and even translate the game into seventeen languages so far. Now the programmers can join the party, too.
August 11th, 2011. Chiba, Japan.
A mix of confusion and awe as I step off the platform.
I must have made a mistake. But maybe a good mistake.
Birds caw and cicadas click gently, filling the warm afternoon air with sounds of nature. The train platform is open to the air and on the other side of the tracks is a high fence. Beyond it, a bicycle and walking path leading to a park.
Children are running around and playing in the park, but surprisingly quietly. Very Japanese.
Last week I set out to see how many hours of programming work I could do in one week on CodeCombat, our multiplayer programming game for learning how to code. I clocked in at 120.75 hours. Here's the epic time-lapse video I generated from Telepath (watch in 1440p if you can):
So what did I learn from this experiment?
Adjustable height desks are amazing.
I bought one from Ergo Depot a few days before. I must have switched between sitting and standing fifty times last week. I would never have survived otherwise.
Tesla stock is down almost 10% today, after its 2012 earnings report became public. Tesla missed its projections and investors hammered the stock in response. So what did I just do? I just bought a lot of TSLA. Why did I do it? Because I'm betting on Elon.
There's a SeekingAlpha analyst report that's very bearish on Tesla stock. The author writes:
Here's the problem with the author's perspective: He doesn't understand Elon's master plan, nor does he appreciate Elon's "relentlessly resourceful" ability to execute on that plan.
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Fresh out of Stanford Business School, I started a software company, T/Maker, with my brother Peter. He was the software architect and I was, well, everything else. Our little company was among the first to ship software for the Macintosh, and we developed a positive reputation among the members of the nascent developer community, which led us to expanding our business by publishing software for other independent developers. Two of our developers, Randy Adams and William Parkhurst, went to work for Steve Jobs at his new company, NeXT, and that’s how I ended up head to head with Steve Jobs.
Turns out, Steve had a problem and Randy and William thought I could be the solution. Steve had done an “acquihire” of the developers who had written the Mac word processor MacAuthor. In order to make the deal economics work, Steve had promised to publish MacAuthor and pay royalties to the developers. But now, with the world’s attention on his new startup, how would it look to have NeXT’s first product be a word processor for the Mac? Randy and William suggested to Steve that if I were to be the publisher, the problem would be solved. Steve liked the idea, and invited me in to talk about it.
My first meeting with Steve lasted well over an hour. He grilled me about packaging, channels, distribution, product positioning and the like. I must have passed the test, as he invited me back to negotiate a publishing deal. I spent the next three weeks preparing detailed timelines, package mockups and drafting a very specific contract based on our experience with the other developers we had already published.
On the appointed day, after waiting in the lobby for 45 minutes (this, I would come to learn, was par for the course for meetings with Steve), I was called up to Steve’s cubicle. I remember to this day how completely nervous I felt. But I had my contract in hand and I knew my numbers cold.
Shortly into my pitch, Steve took the contract from me and scanned down to the key term, the royalty rate. I had pitched 15%, our standard. Steve pointed at it and said,
Whoops, one month since my last post. IIRC, it took me two months to blog again the last time, so I'd like think I'm still getting better at this.
My incredible wife gave birth to a beautiful daughter earlier this week. 6lbs, 6oz. Mom and baby are doing great. No name yet (we have to get to know her first!). A few pictures are below.
• Visitors: We can't wait to introduce Baby DROdio to our friends and family; mom & baby are recovering at home. We'll let you know as soon as we get a handle on everything.
• No gifts, please! We are taking an "agile" approach to parenting. For those of you who aren't techies, that means we are taking it step by step, and we will purchase baby items as we learn the needs of our baby. We don't want to start out with a room full of boxes of baby things that we don't know whether we'll need or not. However, we'll happily take any of your tried & true hand-me-down clothing that you no longer need (reduce, reuse, recycle!).
If you really really want to get us something (and you're really stubborn even though we don't need anything!), we would ask that you get us a Munchery Gift Card. This is a food ordering service that will allow us to have freshly prepared food delivered daily for the first few weeks, and that would help both of us cope. (Since Sue is the one who usually feeds us, I especially would appreciate this, since I'll be responsible for feeding her!) To make sure it arrives at the right place, use email address "us -at- danielodio -dot- com" for the gift card.
That's it for now, more updates to come!